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It is very possible to make money quickly though. Focus on the train, ragdoll, and spider and go from there. by the end of the 2nd year. Then I figured out to focus on the 3 toys you have at 100%- build those and sell them till you make [.]. And it will have you talk with the right people to unlock other toys.
You couldn't get any where and it was boring. It takes over 150 attempts before he gets to 100% of another toy. I bought two different stores by the end of the first year and hit [.]. This game is fun if you start it out right. I agreed with what most everyone else said about the game at first.
or so and then start building another toy. If you follow the advice and only go talk to people when you are prompted it will not take too much of your time away from building and selling toys.
This skill rating has several effects. That's pretty much the game.The really disappointing thing is that it had some potential. If you don't push anything, he'll just go along attempting to make toys but doing it more slowly than if he had help.On the other hand, you have to sell toys. You can visit a real estate agent to ask to buy a bigger shop when you have enough money. While the character is making toys, he'll get thought bubbles thinking about the tools he needs. Everything else is an automated process of people from town coming in, wandering around on their own, and visiting the cash register.The biggest problem is that the game is completely out of balance.
It's not much of one, but there's a small diagram on the screen which positions pictures of four different tools to correspond to positions on the direction pad of the DS. It's always the same tools in the same positions. It determines your odds of successfully making a toy, it determines how much time it takes to make the toy, and at high levels it can cause you to make toys 2 or 3 or more at a time instead of just one-by-one. Unfortunately, it really doesn't work out that way.The game centers on the making and selling of toys, with an occasional excursion into other parts of town to talk to people. You really don't get to be very involved in this process, however. You can buy the display cases and decide which toys go into which case and set the prices.
Really, what this game ultimately tends to come down to if you want to do well is spending tremendous amounts of time staring at the thought bubbles of the tools while your little character is trying to make toys, to help him go as fast as possible.So. The character making the toys has a skill rating that represents his ability to create any given toy. most of your time you see a picture of a tool, and you try to push the corresponding position on the direction pad as quickly as possible. What tends to happen is that you end up selling toys much faster than they can be created. You get to make decisions about which toys to make and whether you want to focus on a few toys (in the interest of being able to make them as fast as possible) or keep working your way up to more complicated toys (larger profit margins and allows you to have a variety of things in the store to please more customers). If you correctly push the direction corresponding to the tool he's thinking about, he'll advance very slightly in the process and save some time.
In practice, nearly all of your attention has to go toward the creation of the toys. Eventually, after you've gained a certain number of skill points in making a toy, it will unlock other toys (though in some cases you have to talk to people in town instead to learn a new toy). If you push the wrong direction, he'll fail at making the toy completely. I really don't recommend it unless what you really want is a game that requires virtually no real thought or planning the vast majority of the time that you're playing. If they hadn't made you actually sit and go through the process of making every individual toy, it could have been a little bit like a richer version of the old lemonade stand game.As it is. The premise of the game is that a pair of kids inherits a toy shop and they have to build it up and make big profits within a certain amount of time or they won't be able to keep it.This sounds like it has potential for fun.
The creation of toys is also a sort of mini-game. You can also open and close the store.
Save your money on this one, please. I'm just glad I bought it on sale. It is impossible to make money because you can't set the prices high enough to make a decent profit, and it's boring watching customers come in and reject the limited selection (limited because you can't build anything). The kid's failure to build the toys was one of the most frustrating parts of the game- even when I was supposed to be at 75% accuracy, he still failed more than he succeeded at the building. On the contrary, it was the most frustrating, boring game I've bought. I too thought this looked like a fun, interesting game. I found it impossible to have money on hand to make toys, and when I finally did have money, the kid failed at building it and I lost the money. Anyway, I think that about sums up my frustration.
next new game I buy I'll come here first and read the reviews before I buy any new game. It turned out to be a flop in our house, a waste of money. I too thought this would be a fun game and was very disappointed in it. I even had my son try it out to see if I just wasn't understanding how to play it (since he's great at the game world), but he also couldn't understand it. I wish I waited to read these other reviews before buying it.
From the casing you'd think it's gonna be a fun game about assembling toys and such but it's actually a boring game. This game is totally boring. I played it like once and never played it again.
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